Frozen Synapse Prime is coming to PlayStation®3 in November!

Exciting news guys –  Frozen Synapse Prime is planning its descent onto PlayStation®3 in Europe, America and Asia in November.

The definitive turn-based strategy game will be released together with Prime’s soundtrack, both on its own and in the Prime Soundtrack Edition bundle across all stores.

Prime was first released on the PlayStation Vita in September after almost two years of dedicated development from our awesome team. Achieving an 84 Metacritic, it was met with positive critical response from both press and fans and our team are delighted to be bringing it to PS3 in November.

Frozen Synapse Prime in a Nutshell

For those new to the game, Prime is an asynchronous turn-based strategy game that allows players to take on multiple matches simultaneously. It also features a rich single player campaign set within a dystopian future, where you take on the role of a tactician to a resistance group attempting to prevent an evil corporation from taking over a city.

FrozenSynapsePrime_PS3Soundtrack_Screenshot_09

In Prime, players on two separate teams plot paths and issue orders to their squad members, creating a plan on a turn-by-turn basis. They can simulate the plan before committing to it but players then commit to them fully; this is called “Priming” a turn. Both plans are then played out and the resulting combat ensues!

FrozenSynapsePrime_PS3Soundtrack_Screenshot_05

Players will learn to develop their own strategies and try to predict those of their opponent in order to be the ultimate victor. There are various match types in Prime, meaning a player can be faced with various objectives, whether they need to predict their opponent’s strategy, wipe them out or complete a set of match objectives. The mind games between players are what keep it interesting, combine this with randomly generated maps, distinct match types and a very open combat system and this guarantees that no two matches will ever be the same.

For a quick look at what to expect from the PS3 version, check out the trailer here

Not too long ago, we put together a series of tutorial videos based on the PlayStation Vita version to give players an understanding of what to expect in Prime. From a combat perspective the videos cover everything from planning and engaging, controlling a map, covering your team to how to gain advantage by combining the strengths of your units. Finally, with the combat system understood the multiplayer videos shows the unique game modes that can all be played at the same time given Prime’s asynchronous style of play.

Frozen Synapse Prime Tutorials: Combat & Multiplayer

Feel free to follow the developer on Twitter @DoubleElevenLtd where the team will be ready to answer questions when the game hits PlayStation® Network in November!

 

 

Frozen Synapse Prime: Vita Patch 1.01- now live!

Hi all,

Just wanted to let you know that we have implemented a few fixes for Frozen Synapse Prime to improve the experience on your PS Vita! See below for the list of updates:

  • Seasoned Veteran can now be unlocked across multiple sittings.
  • Fixed a crash that occurred when playing the campaign in German.
  • Stopped ‘Dark’ matches appearing as ‘Light’ matches in the menus.
  • Fixed a number of issues that would change the outcome of previous turns.
  • Improved the speed of the UI.
  • Fixed various crashes.
  • Additional minor bug fixes.

The patch is currently live in Europe and the US and we’re expecting it to be live in Japan in the next couple of days.

UPDATE:

The patch has now gone live in Japan as of October 16th – see below for Japanese notes:

熟練の戦士が複数のプレイを通してアンロックできるようになりました。

ドイツ語でキャンペーンをプレイしている時に起こるクラッシュを修正しました。

暗い」マッチがメニューで「明るい」マッチと出なくなるようにしました。

以前のターンの結果を変更してしまういくつかの問題を修正しました。

UIの速度を改善しました。

いくつかのクラッシュバグを修正しました。

小さなバグをいくつか修正しました。

 

 

Frozen Synapse Prime: Out now on the PlayStation Store!

D11BannerFSP_OUTNOW_1280x720

Hi Folks,

The support for Frozen Synapse Prime has been awesome so far and we are thrilled to announce that the game is launching in America today and Europe tomorrow!

We’d like to share a more in-depth look at the gameplay, focusing on some of the more advanced strategies and touch controls.

FSP has been designed in a way that anyone can become a competitive or advanced player, with a ton of depth under the surface. The only limits are your own creativity and deviousness.

FSP isn’t about luck in regards to who will win in a fire-fight, it’s totally down to you and your tactics. If a unit on your squad gets shot you’ll know why, and how to adapt next time. But when you take out an enemy, you know that you were able to outwit them.

Slide

 

KEYS TO VICTORY

Aside for the commands and moves, victory is just as much about the mind-games between two players, and FSP inspires you to anticipate and deceive your opponent.

Read the Terrain – You can’t ‘learn’ the maps in FSP. There are an infinite number of procedurally generated battlefields, as well as the ability to customize your own. How much cover does the map offer you? How can you best utilize this with the strengths of your squad? 

Predict Your Opponents – Use the ability to assign plans to the enemy squad to answer those ‘what if’ scenarios. What if that grenadier tries to escapes his room? Or tries to toss a grenade out? Predict your opponent’s options and then eliminate them.

EnemyCone

Work Together – All classes are balanced in FSP with varying strengths and weaknesses. Rocket Launchers can blow up walls but are vulnerable in close-quarters; use them to target rooms to create new routes for your other units, or flush the enemy out.

Advanced Commands

Quick plans with simple paths and aiming can get the job done, but adding extra layers with the more advanced commands will give you an edge.

Use Targeting to eliminate the biggest threats first, or target specific areas.

targetroom5

 

Use the Continue-on-Sight and Slide commands to fine-tune your paths and aiming, so units are not moving slower through the map when they don’t need to.

Use the Check command to move quickly through rooms, only glancing in specific areas. If there’s a threat your unit will engage, if not he’ll be able to cover ground quickly.

TOUCH CONTROL

The integration of touch control in FSP and its evolution throughout development has been an interesting journey. We initially focused on only getting the camera controls onto the front touch screen, and progressing onto laying down the most common plans and paths players would use.

From there we really challenged ourselves to integrate full touch controls throughout the game, and designed a minimalist user-interface for Vita around that philosophy.

It’s quick and easy to lay down simple and affective plans with full touch controls, or a mix of both touch and button input, whatever you prefer.

Please check out all our other FSP vids on the blog and thanks for listening! As always feel free to follow @DoubleElevenLtd for the latest on Frozen Synapse Prime!

If you want to find out more about Frozen Synapse Prime, we’ve put together some tutorials to show you what to expect:

Frozen Synapse Prime: Basics

Frozen Synapse Prime: Multiplayer

Frozen Synapse Prime: Advanced Tactics

Goat Simulator is heading for XBox One!

GOATSIMULATOR_1920x1080

Following unveiling during the Xbox news briefing at gamescom 2014, we, along with Coffee Stain Studios are delighted to announce that gamers will soon be able to embark on the adventure that is Goat Simulator on Xbox One, the all-in-one games and entertainment system from Microsoft, via the ID@Xbox self-publishing program!

We will of course honour the hilarious, unique and somewhat violent nature of Goat Simulator to ensure Xbox One owners get the ultimate goat experience. Players will be able to live the dream and cause as much destruction as an actual goat from the comfort of their couch. Live life as a goat and wreck the world around you; add some creativity to your destruction and you’ll rack up even more points! Goat Simulator’s charm comes in part from the bugs that were deliberately left in. Coffee Stain Studios, the original developers, fixed the crash-bugs but left everything else to ensure a well-rounded, realistic experience of life as a goat (with hilarious consequences).

Lee Hutchinson, CEO, “We’re delighted to be working with Coffee Stain. They’ve created something truly enjoyable and completely disruptive; we want to bring that to Xbox One.”

Anton Westbergh CEO, “Getting on Xbox One with the help of Double Eleven is really exciting. Everyone deserves a chance to goat around, and this is one step in the right direction!”

Follow @DoubleElevenLtd for more information!

Collaborating in the Cloud Chamber

Investigate North’s story-based MMO, Cloud Chamber, is ready for global launch this coming Thursday 7th August and we’re delighted to say to say we’ve had a part in it.

Investigate North partnered with us on the publishing side so that we could help expand Cloud Chamber’s sales potential by working with our amazing network of online distributors. As this was their first major title we were also able to support their last stage testing and release plans with our absolutely stellar quality assurance (QA) team and a little product consultancy.

One of the great things about working with creative developers is that their games come in all shapes and sizes. When we saw Investigate North’s “Massively multiplayer story game“, we realized they had invented an entirely new category of games. We’re proud to have been part of bringing this genuinely refreshing experience to market and look forward to seeing where this new direction for games can take us all.

We can’t wait to see it out, and it’s been a new and wonderful experience getting to this stage.

To celebrate their announcement of the release date, Investigate North has released a new launch trailer; you can watch it here.

Find out more about the game here

Screenshot_Part5_Lee_2