The PixelJunk Shooter Ultimate Patch is live!

Hey guys,

We’ve been reading your feedback from various net outlets for Shooter Ultimate, and are really pleased to announce that from today we are rolling out a patch to address a number of issues! This patch is already live in Europe and America with Japan to follow on July 18th….Please see below for all updates:

PS4

  • We all love a good rage quit from time to time, but not when it’s someone else doing it to us while we’re trying to earn a trophy so “Smoke Me a Kipper, I’ll Be Back for Breakfast” has had its unlock requirement changed. The 5 games no longer need to be won in a row.
  • We heard you, and the volume levels of audio tracks and sound effects have been increased.
  • The game will now use the screen size set by the Display Area Settings option.
  • Various other minor bug fixes.

PS Vita

  • “Smoke Me a Kipper, I’ll Be Back for Breakfast” has had the unlock requirement changed. The 5 games no longer need to be won in a row.
  • Various other minor bug fixes.

Hope you guys enjoy these improvements to the game, and thanks for playing!

Thanks,

D11

PixelJunk Shooter Ultimate coming to PlayStation’s June Instant Game Collection

Double Eleven in collaboration with Kyoto based Q-Games are delighted to announce that PixelJunk Shooter Ultimate will launch as part of June’s Instant Game Collection, making it free for PlayStation™Plus subscribers on PlayStation™4 and PlayStation™Vita.

Developed by Double Eleven, PixelJunk Shooter Ultimate is a twin stick shooter with equal elements of action, exploration, and puzzle solving. The game combines Shooter 1 and 2 into one title with PS™4-ized graphics, also adding cross-play support. For the first time ever PS™Vita owners can play against PS™4 owners in the same game.

In Shooter Ultimate, players interact with environments that run an advanced fluid dynamics simulation needed to solve puzzles, overcome enemies, and progress through many unique levels. Learning how to combine water, lava, gas, magnetic oil and even stomach acid with your ships special power-ups is essential to progressing into the unpredictable depths of Apoxus Prime.

“We don’t ever just port a game, we work to improve the whole experience of the game when we bring it to a new platform and Shooter Ultimate is no exception, everything feels fresh and new”, said Mark South of Double Eleven.

Dylan Cuthbert, of Q-Games said “Double Eleven have done an incredible job with this title, the PS™4 visuals are eye-poppingly gorgeous and the controls are slippery slick, fans of the original are really going to enjoy the changes.”

PixelJunk Shooter Ultimate was made possible by Sony Computer Entertainment Europe’s Strategic Content initiative that continually seeks to bring the best new content to the PlayStation. Sony Computer Entertainment Europe’s Shahid Ahmad said “At PlayStation, we’re excited to see PixelJunk Shooter Ultimate Edition coming to PS™4 and PS™Vita. It’s been inspiring seeing this project come to fruition. Titles like Shooter Ultimate underscore our commitment to support the best of the independent game creators out there. Double Eleven and Q-Games are renowned PlayStation developers and their previous collaboration PixelJunk Monsters Ultimate for Vita was received with critical acclaim.”

Lee Hutchinson, of Double Eleven said, “The PS™4 version has undergone a complete visual overhaul, we’ve introduced real-time lighting, normal maps, and really souped up all the visual effects. You can see the difference immediately! The fluid now looks very volumetric and “full-bodied” and we’ve also re-vamped the user interface to match the new look. We were joking that with all the changes and additions, this could have been called PixelJunk Shooter 3! Oh, and at last, due to popular demand, Shooter now has a platinum trophy!”

Look out for the game in just a week, in the mean time check out @DoubleElevenLtd for the latest, and share your thoughts with #ShooterUltimate.

http://blog.eu.playstation.com/2014/05/29/playstation-plus-june-nba-2k14-dragons-crown-pixeljunk-2/

PixelJunk Shooter Ultimate on it’s way!

Hey Folks,

There’s been a lot of good  (and a few wild ) guesses today as to what we have been up to, and unfortunately it’s not Tikiman Saga Ultra HD (this time around) ! The good news is however that both  Q-Games and ourselves are really proud to announce that this summer PixelJunk Shooter Ultimate is coming to PSN on PlayStation 4 and PlayStation Vita!

For those of you that haven’t played any of the Shooters on PS3 or PC, Ultimate is twin stick shooter that is as much about action as it is about exploration, and puzzle solving. Players interact with environments that run an advanced fluid dynamics simulation needed to solve puzzles, overcome enemies, and progress through many unique levels. Learning how to combine water, lava, gas, magnetic oil and even stomach acid with your ships special power-ups is essential to progressing into the unpredictable depths of the planet Apoxus Prime.

For those of you that do remember the original PixelJunk Shooter games, Ultimate at it’s heart combines the campaigns of Shooter 1 and 2 into one flowing narrative. That is just the beginning, as we have done a ton of stuff to Ultimate to make it a worthy third title in the series. Richard Snowdon from our production team has given PlayStation Blog the skinny on why we hope we have made the ultimate version. So do have a look here.

IGN has the exclusive announcement so feel free to head on over and have a look!

Shooter Ultimate is having it’s first preview on March 7th at the upcoming BitSummit MMXIV in Kyoto at both Sony Computer Entertainment Japan Asia and Q-Games’ booths.

- Mark

PixelJunk Shooter is now available on PC, MAC and Linux!

Double Eleven announced the impending release of PixelJunk Shooter earlier this month, as part of their on going collaboration with Kyoto based developer Q-Games. The day has finally arrived to flick the switch from pre-order to launch and Shooter is now live!

Today, the indie-developer and publisher has brought the original PixelJunk Shooter to PC, Mac and Linux. This simultaneous, triple platform release also serves as milestone for Double Eleven, who has been building it’s operations to allow it this level of coordinated release.

In PixelJunk™ Shooter, players pilot their spacecraft through a range of cavernous environments in a bid to save the scientists trapped underground. Making your way through the game requires you to solve environmental puzzles by manipulating fire, ice, water and even a strange black magnetic liquid. All while coming under fire from a vast range of enemies and all set to a buttery soundtrack!

Double Eleven’s first update to the PixelJunk franchise was PixelJunk Monsters: Ultimate which has earned a respectable 87% on Metacritic.

PixelJunk Shooter is available via Steam and selected partners on the 11th of November. The game is on sale for $8.99/£5.99/€6.99 with a special launch discount to celebrate the release for all those who have been waiting for the game.

Be sure to follow @DoubleElevenLtd for future announcements and updates!

PixelJunk Monsters: Ultimate is coming to Steam, with pre-orders available now!

Following the news of the collaboration between Double Eleven and PixelJunk creators Q-Games, we are excited to announce that, PixelJunk Monsters: Ultimate is making its way to Steam very soon!

This edition of the tower defence classic will create the definitive PixelJunk™ Monsters experience for Steam Fans. It will be available on PC initially, with Mac and Linux to follow.

Dylan Cuthbert, Q-Games CEO said “We are delighted to see PixelJunk Monsters hitting Steam with all of the content, features and functionality that we have created over the years in one package.”

In PixelJunk Monsters: Ultimate, players control Tikiman who must protect his helpless babies from waves of incoming monsters. You’ll build weapon towers in the right places and at the right time in order to kill enemy monsters and earn coins and gems. These can be spent on creating more towers, upgrading existing ones, or to research powerful new towers. Monsters come thicker and faster as the waves advance, building the legendary challenge the game has been known for giving.

In addition to the single player story mode, PixelJunk Monsters: Ultimate will leverage the Steamwork’s Cloud technology for online play, as well as Auto-Updating, Leaderboards, Achievements and more. Additional announcements will be made nearer to release!

It has been a rollercoaster moving into the publishing arm of the business and getting our first title – PixelJunk Monsters: Ultimate HD for PlayStation® Vita – published independently, so moving onto Steam shortly after has been awesome! It marks another milestone for our studio, being our first PC title ever released. Steam has been a great partner throughout the development of Monsters, and also in seeing it out this summer.

PixelJunk Monsters: Ultimate is slated for worldwide release on August 26th and pre-orders are available now on PC via Steam, with a 15% discount until the game releases on August 26th.

Visit Steam to purchase, or for additional PixelJunk Monsters: Ultimate updates visit www.double11.co.uk and also via Twitter on @PJMonsters and @DoubleElevenLtd