Goat Simulator is heading for XBox One!


Following unveiling during the Xbox news briefing at gamescom 2014, we, along with Coffee Stain Studios are delighted to announce that gamers will soon be able to embark on the adventure that is Goat Simulator on Xbox One, the all-in-one games and entertainment system from Microsoft, via the ID@Xbox self-publishing program!

We will of course honour the hilarious, unique and somewhat violent nature of Goat Simulator to ensure Xbox One owners get the ultimate goat experience. Players will be able to live the dream and cause as much destruction as an actual goat from the comfort of their couch. Live life as a goat and wreck the world around you; add some creativity to your destruction and you’ll rack up even more points! Goat Simulator’s charm comes in part from the bugs that were deliberately left in. Coffee Stain Studios, the original developers, fixed the crash-bugs but left everything else to ensure a well-rounded, realistic experience of life as a goat (with hilarious consequences).

Lee Hutchinson, CEO, “We’re delighted to be working with Coffee Stain. They’ve created something truly enjoyable and completely disruptive; we want to bring that to Xbox One.”

Anton Westbergh CEO, “Getting on Xbox One with the help of Double Eleven is really exciting. Everyone deserves a chance to goat around, and this is one step in the right direction!”

Follow @DoubleElevenLtd for more information!

Collaborating in the Cloud Chamber

Investigate North’s story-based MMO, Cloud Chamber, is ready for global launch this coming Thursday 7th August and we’re delighted to say to say we’ve had a part in it.

Investigate North partnered with us on the publishing side so that we could help expand Cloud Chamber’s sales potential by working with our amazing network of online distributors. As this was their first major title we were also able to support their last stage testing and release plans with our absolutely stellar quality assurance (QA) team and a little product consultancy.

One of the great things about working with creative developers is that their games come in all shapes and sizes. When we saw Investigate North’s “Massively multiplayer story game“, we realized they had invented an entirely new category of games. We’re proud to have been part of bringing this genuinely refreshing experience to market and look forward to seeing where this new direction for games can take us all.

We can’t wait to see it out, and it’s been a new and wonderful experience getting to this stage.

To celebrate their announcement of the release date, Investigate North has released a new launch trailer; you can watch it here.

Find out more about the game here


Frozen Synapse Coming Soon, Name Change and More!


We’re really pleased to announce that if you’ve got an itch for turn based strategy on Vita, you’ll only be scratching till this sometime fall! Frozen Synapse is coming to Vita exclusively in just a few short months, and there’s a host of other things to mention as well!

I’m pleased to officially say that the game you’ve known as Frozen Synapse: Tactics will now be known as Frozen Synapse Prime.

We originally chose to add “Tactics” to drop a very obvious hint of the turn based nature of the game. As well, for those who knew the game it was also an in reference to one of the game’s main characters. Looking at it today and applying some hindsight, after almost two years of development and original thinking we put into FS Prime, plus the three years Mode7 put into the original, award-winning game we hope that after almost five years of work this is the best edition!

Back in February, our design manager posted on how we’ve evolved FS into Prime, and talked about (amongst other things) how we’ve made it more intuitive. Still, we know Prime is a very deep tactical turn based game, so in the coming weeks we’re going to help you become better acquainted with it. In future blog posts we will be tutoring you through specifics of the game, combat system and the online modes.

Speaking of getting acquainted with the game, if you’re one of the lucky souls fortunate enough to attend Gamescom in Cologne this year, Prime will be available to play at Sony’s booth! You may even see our Design Manager there too!

Currently the game is in the final stages of testing; particularly we’re tweaking and balancing all the sounds in the game and checking through it all in French, Italian, German, Spanish and Japanese. It’s a big task! The story in the campaign has the depth and size of a novel :)

That’s it for now folks, stay tuned to the blog or @FSTactics for more information!

The PixelJunk Shooter Ultimate Patch is live!

Hey guys,

We’ve been reading your feedback from various net outlets for Shooter Ultimate, and are really pleased to announce that from today we are rolling out a patch to address a number of issues! This patch is already live in Europe and America with Japan to follow on July 18th….Please see below for all updates:


  • We all love a good rage quit from time to time, but not when it’s someone else doing it to us while we’re trying to earn a trophy so “Smoke Me a Kipper, I’ll Be Back for Breakfast” has had its unlock requirement changed. The 5 games no longer need to be won in a row.
  • We heard you, and the volume levels of audio tracks and sound effects have been increased.
  • The game will now use the screen size set by the Display Area Settings option.
  • Various other minor bug fixes.

PS Vita

  • “Smoke Me a Kipper, I’ll Be Back for Breakfast” has had the unlock requirement changed. The 5 games no longer need to be won in a row.
  • Various other minor bug fixes.

Hope you guys enjoy these improvements to the game, and thanks for playing!



PixelJunk Shooter Ultimate coming to PlayStation’s June Instant Game Collection

Double Eleven in collaboration with Kyoto based Q-Games are delighted to announce that PixelJunk Shooter Ultimate will launch as part of June’s Instant Game Collection, making it free for PlayStation™Plus subscribers on PlayStation™4 and PlayStation™Vita.

Developed by Double Eleven, PixelJunk Shooter Ultimate is a twin stick shooter with equal elements of action, exploration, and puzzle solving. The game combines Shooter 1 and 2 into one title with PS™4-ized graphics, also adding cross-play support. For the first time ever PS™Vita owners can play against PS™4 owners in the same game.

In Shooter Ultimate, players interact with environments that run an advanced fluid dynamics simulation needed to solve puzzles, overcome enemies, and progress through many unique levels. Learning how to combine water, lava, gas, magnetic oil and even stomach acid with your ships special power-ups is essential to progressing into the unpredictable depths of Apoxus Prime.

“We don’t ever just port a game, we work to improve the whole experience of the game when we bring it to a new platform and Shooter Ultimate is no exception, everything feels fresh and new”, said Mark South of Double Eleven.

Dylan Cuthbert, of Q-Games said “Double Eleven have done an incredible job with this title, the PS™4 visuals are eye-poppingly gorgeous and the controls are slippery slick, fans of the original are really going to enjoy the changes.”

PixelJunk Shooter Ultimate was made possible by Sony Computer Entertainment Europe’s Strategic Content initiative that continually seeks to bring the best new content to the PlayStation. Sony Computer Entertainment Europe’s Shahid Ahmad said “At PlayStation, we’re excited to see PixelJunk Shooter Ultimate Edition coming to PS™4 and PS™Vita. It’s been inspiring seeing this project come to fruition. Titles like Shooter Ultimate underscore our commitment to support the best of the independent game creators out there. Double Eleven and Q-Games are renowned PlayStation developers and their previous collaboration PixelJunk Monsters Ultimate for Vita was received with critical acclaim.”

Lee Hutchinson, of Double Eleven said, “The PS™4 version has undergone a complete visual overhaul, we’ve introduced real-time lighting, normal maps, and really souped up all the visual effects. You can see the difference immediately! The fluid now looks very volumetric and “full-bodied” and we’ve also re-vamped the user interface to match the new look. We were joking that with all the changes and additions, this could have been called PixelJunk Shooter 3! Oh, and at last, due to popular demand, Shooter now has a platinum trophy!”

Look out for the game in just a week, in the mean time check out @DoubleElevenLtd for the latest, and share your thoughts with #ShooterUltimate.